Casino Gaming Amendment Rule (No. 2) 1998 (Qld)

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CASINO GAMING AMENDMENT RULE (No. 2) 1998
Queensland Subordinate Legislation 1998 No. 233 Casino Control Act 1982 CASINO GAMING AMENDMENT RULE (No. 2) 1998 TABLE OF PROVISIONS Section Page 1 Short title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Rules amended . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Amendment of s 6 (Use of cash in certain games) . . . . . . . . . . . . . . . . . . . . 2 4 Insertion of new pt 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 PART 21—TRIPLE PENNY TWO–UP 468 Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 469 Table and layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 470 Coins to be used in the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 471 Selecting the spinner and coins for spinning . . . . . . . . . . . . . . . . . . . 4 472 Spinner’s role, wagers and results . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 473 Player’s role, wagers and results . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 474 Coins outside ring or lost coins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 475 Other matters about wagers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 476 Minimum and maximum wagers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 477 Spins may be declared invalid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 478 Consecutive invalid spins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 479 Results of spin to be displayed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 480 Payout odds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
s1 2 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 ˙ Short title 1. This rule may be cited as the Casino Gaming Amendment Rule (No. 2) 1998 . ˙ Rules amended 2. This rule amends the Casino Gaming Rules 1985 . ˙ Amendment of s 6 (Use of cash in certain games) 3. Section 6, ‘two-up and tri-chro’— omit, insert— ‘two-up, tri-chro and triple penny two-up’. ˙ Insertion of new pt 21 4. After part 20— insert— PART 21—TRIPLE PENNY TWO–UP ˙ Definitions 468. In this part— “boxer” means the dealer who controls the spinner and conducts the game of triple penny two-up. “heads” , after 3 coins have been spun, means 2 coins only, with the head side uppermost, on the floor of the ring. “invalid spin” means a spin declared invalid under section 477. “kip” means a rectangular implement used for spinning coins. “ring” means the floor area on the side of the layout table where the coins are spun but does not include the entrance. “spinner” see section 471.
s4 3 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 “tails” , after 3 coins have been spun, means 2 coins only, with the tail side uppermost, on the floor of the ring. “triple heads” , after 3 coins have been spun, means 3 coins, with the head side uppermost, on the floor of the ring. “triple tails” , after 3 coins have been spun, means 3 coins, with the tail side uppermost, on the floor of the ring. ˙ Table and layout 469.(1) Triple penny two-up is played at a table having places for players and supervisors on one side and places for dealers and a spinner on the opposite side. (2) The table layout must be substantially as shown in diagram 22 and must include areas marked for the following— (a) a wager of heads; (b) a wager of tails; (c) a bonus play wager of heads; (d) a bonus play wager of tails; (e) the spinner’s wager; (f) the spinner’s bonus wager. (3) A drop box must be attached to the table. (4) The name or logo of the casino must be shown on the layout in approximately the position shown in diagram 22. (5) The casino operator may use any name the casino operator considers appropriate, and that has been approved by the chief executive, for triple penny two-up. ˙ Coins to be used in the game 470.(1) A set of 5 coins must be present at the time a game of triple penny two-up begins. (2) The tail side of all coins in the set must be marked with a yellow or white cross.
s4 4 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 (3) Three coins are used for each spin of the coins in a game. (4) A player is not entitled to require a new set of coins for a game. ˙ Selecting the spinner and coins for spinning 471.(1) At the start of a game of triple penny two-up, the boxer offers the set of coins to the first player to the right hand side of the entrance (looking from inside the ring) to act as spinner. (2) If the player declines to spin, the boxer continues to offer in a clockwise direction until a player (the “spinner” ) accepts the spin. (3) The spinner comes into the ring and selects 3 coins from the set offered. (4) The remaining coins stay in a bowl controlled by the boxer. (5) However, a floor manager may direct the boxer to act as spinner if all players decline to spin. (6) A boxer acting as spinner must not place a spinner’s wager or a spinner’s bonus wager. ˙ Spinner’s role, wagers and results 472.(1) This section explains how a spinner takes part in a game of triple penny two-up. (2) The spinner— (a) must place (or have placed on the spinner’s behalf) chips for a wager on either heads or tails in the area of the layout for the spinner’s wager; and (b) may place (or have placed on the spinner’s behalf), in the area of the layout for the spinner’s bonus wager, chips for a spinner’s bonus wager of $1 on— (i) if the spinner’s wager is on heads—heads; or (ii) if the spinner’s wager is on tails—tails; and (c) may place (or have placed on the spinner’s behalf) chips for a wager on either heads or tails in the area of the layout for a player’s wager.
s4 5 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 (3) Before the spinner spins the coins— (a) the coins in the kip must be clearly visible to the players; and (b) at least one head side and one tail side of the coins must be uppermost. (4) The spinner must use the kip to spin the coins. (5) If the spinner’s wager is on heads— (a) the spinner’s wager wins if the spinner spins heads or triple heads 3 times without spinning tails or triple tails; and (b) if the spinner has a bonus wager of heads—the spinner’s bonus wager wins if the spinner spins triple heads 3 times without spinning heads, tails or triple tails. (6) If the spinner’s wager is on tails— (a) the spinner’s wager wins if the spinner spins tails or triple tails 3 times without spinning heads or triple heads; and (b) if the spinner has a bonus wager of tails—the spinner’s bonus wager wins if the spinner spins triple tails 3 times without spinning tails, heads or triple heads. (7) If the spinner wins, the spinner may retire as spinner, or choose to keep spinning. (8) If the spinner loses— (a) the spinner must retire as spinner; and (b) if the results of any players’ wagers are undecided—the boxer must take over spinning the coins until the results are decided. (9) If the spinner spins heads, tails, triple heads or triple tails at least once, but stops spinning before winning or losing, the boxer must take over spinning the coins until the result of the spinner’s wager is decided. (10) The spinner’s wager can not be withdrawn if the spinner has spun heads, tails, triple heads or triple tails. ˙ Player’s role, wagers and results 473.(1) This section explains how a player takes part in a game of
s4 6 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 triple penny two-up. (2) The player places chips for a wager on either heads or tails, or may place chips for separate wagers on both heads and tails, in the area of the layout for a player’s wager. (3) If the player’s wager is on heads, the player— (a) wins if the spinner spins heads; and (b) loses if the spinner spins tails or triple tails. (4) If the player’s wager is on heads and the spinner spins triple heads, a dealer moves the player’s wager to the area of the layout marked for a bonus play wager of heads. (5) After a player’s wager is moved to the area marked for a bonus play wager of heads— (a) the player wins if the spinner’s next spin is heads or triple heads; and (b) the player loses if the spinner’s next spin is tails or triple tails. (6) If the player’s wager is on tails, the player— (a) wins if the spinner spins tails; and (b) loses if the spinner spins heads or triple heads. (7) If the player’s wager is on tails and the spinner spins triple tails, a dealer moves the player’s wager to the area of the layout marked for a bonus play wager of tails. (8) After a player’s wager is moved to the area marked for a bonus play wager of tails— (a) the player wins if the spinner’s next spin is tails or triple tails; and (b) the player loses if the spinner’s next spin is heads or triple heads. ˙ Coins outside ring or lost coins 474.(1) If a coin comes to rest outside the ring, an attempt must be made immediately to find the coin. (2) If a coin is found, the boxer must— (a) examine the coin to ensure that it is from the set in use; and
s4 7 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 (b) if the coin is from the set in use—return the coin to the spinner. (3) If a coin is lost, the game may continue with only 4 coins present. (4) If more than 1 coin is lost, the remainder of the set in use must be replaced by a new set of 5 coins. (5) However, to avoid delay in the game, the person who was the spinner when the coins were lost may continue with the coins from the original set until— (a) the spinner’s wager loses; or (b) the spinner’s wager wins and the spinner declines further spins. ˙ Other matters about wagers 475.(1) A wager can not be made orally. (2) Only a dealer may move a wager to the area of the layout marked for a bonus play wager of heads or a bonus play wager of tails. (3) A wager in the area of the layout marked for a bonus play wager of heads or a bonus play wager of tails must not be changed or withdrawn. (4) The boxer must call ‘no more bets’ before the spinner spins the coins. (5) A player’s wager must not be placed, changed or withdrawn after the coins leave the kip. ˙ Minimum and maximum wagers 476.(1) If the minimum wager permitted at a table for a game of triple penny two-up is not more than $5, the maximum wager permitted for the table must be at least $100. (2) The letters and numbers on a sign showing the permissible minimum and maximum wagers for a game must be at least 8 mm high. ˙ Spins may be declared invalid 477.(1) The boxer for a game of triple penny two-up, or a floor manager, may declare a spin invalid if the spin is a floater.
s4 8 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 (2) The boxer or floor manager must declare a spin invalid if— (a) in the opinion of the boxer or floor manager, the coins are not spun at least 1 m above the spinner’s head; or (b) a coin hits anything other than— (i) another coin being spun; or (ii) the side of the ring below the level of the layout; or (c) one or more coins come to rest outside the ring; or (d) a coin comes to rest on another coin; or (e) the spinner is not completely inside the ring when the coins are spun. (3) The boxer or floor manager declares a spin invalid by announcing ‘no spin’ or ‘barred’. (4) However, if the spin is a floater, the announcement must be made before the coins come to rest on the floor. (5) A player, whether or not acting as spinner, may not declare a spin invalid. (6) In this section— “floater” means a spin in which at least 1 of the coins does not turn over in the air at least once. ˙ Consecutive invalid spins 478.(1) If a spinner’s first 3 spins for a game of triple penny two-up are invalid spins, the spinner must choose whether— (a) to retire as spinner; or (b) to have the floor manager direct the boxer to take over spinning the coins until the result of the spinner’s wager is decided. (2) A floor manager may direct the boxer to take over spinning the coins until the result of the spinner’s wager is decided if, during a game— (a) the spinner spins 3 consecutive invalid spins; or
s4 9 s4 Casino Gaming Amendment (No. 2) No. 233, 1998 (b) the majority of the spinner’s spins are invalid; or (c) the spinner is unable or unwilling to continue as spinner. ˙ Results of spin to be displayed 479. After each spin of the coins during a game of triple penny two-up, the result of the spin must be displayed by— (a) a set of lights; or (b) an electronic display; or (c) cards. ˙ Payout odds 480.(1) The wagers (other than a spinner’s wager and a spinner’s bonus wager), results of a spin and payout odds for a game of triple penny two-up are— Wagers Result of spin Payout odds heads heads 1 to 1 tails tails 1 to 1 bonus heads heads 2 to 1 bonus tails tails 2 to 1 bonus heads triple heads 4 to 1 bonus tails triple tails 4 to 1. (2) The payout odds are— (a) for a winning spinner’s wager—6.5 to 1; and (b) for a winning spinner’s bonus wager—495 to 1.
s 4 10 s 4 Casino Gaming Amendment (No. 2) No. 233, 1998 ‘DIAGRAM 22—TRIPLE PENNY TWO-UP LAYOUT ENDNOTES 1. Made by the Minister on 27 July 1998. 2. Notified in the gazette on 14 August 1998. 3. Laid before the Legislative Assembly on . . . 4. The administering agency is the Treasury Department. © State of Queensland 1998 ’.
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