Gaming Machines Act 1986 (NI)

Administered by Department of Infrastructure, Transport, Regional Development, Communications, Sport and the Arts

Legislation au C2015Q00145 In force Continued Law

Legislation content

 

 

NORFOLK  ISLAND

 

 

 

GAMING MACHINES ACT 1986

Act No 23 of 1986

___________

 

TABLE OF PROVISIONS

 

 1. Short title

 2. Commencement

 3. Interpretation

 4. Importation of gaming machines

 5. Offences by body corporate

 6. Regulations

 

 

 

 

NORFOLK  ISLAND

 

 

 

Gaming Machines Act 1986

Act No 23 of 1986

 

 

An Act relating to gaming machines

[Assented to 15 August 1986]

BE IT ENACTED by the Legislative Assembly of Norfolk Island as follows —

 

Short title

 1. This Act may be cited as the Gaming Machines Act 1986.

Commencement

 2. This Act shall come into operation on a date fixed by the Administrator by notice published in the Gazette.

Interpretation

 3. (1) In this Act, unless the contrary intention appears —

“gaming machine” includes —

(a) an apparatus intended or designed for playing a game of chance by inserting in the apparatus a token on the chance that this, either alone or in conjunction with the operation of some part of the apparatus, will result in the apparatus discharging tokens;

(b) a prescribed apparatus; and

(c) a part of a gaming machine,

whether or not skill is required to operate the gaming machine;

“import”, in relation to Norfolk Island, means —

(a)                in the case of an object carried to Norfolk Island on a ship - the unlading of the object from the ship for carriage to the shore; and

(b) in the case of an object carried to Norfolk Island on an aircraft - the unlading of the object from the aircraft;

“token” includes —

(a) currency, whether made of paper or metal, of a country; and

(b) objects —

(i) obtained; or

(ii) that may be redeemed or exchanged,

for money or money’s worth.

Importation of gaming machines

 4. (1) A person shall not import a gaming machine into Norfolk Island.

Penalty: 5 penalty units.

  (2) A gaming machine imported into Norfolk Island in contravention of subsection (1) is forfeited to the Administration.

  (3) A person who has in the person's possession a gaming machine imported into Norfolk Island in contravention of subsection (1) commits an offence.

Penalty: 5 penalty units.

  (4) For the purposes of subsection (3), a person shall be taken to have a gaming machine in his possession if the person knowingly has the gaming machine in a place in the occupation, possession or control of the person.

Offences by body corporate

 5. (1) Where a body corporate contravenes or is guilty of an offence against this Act, an officer of the body corporate who was in any way, by act or omission, directly or indirectly, knowingly concerned in or party to the conduct constituting the offence, is also guilty of the offence.

  (2) For the purposes of subsection (1), “officer”, in relation to a body corporate, includes a director, secretary, executive officer, manager or employee of the body corporate.

Regulations

 6. The Administrator may make regulations, not inconsistent with this Act, prescribing matters —

(a)                required or permitted by this Act to be prescribed; or

(b) necessary or convenient to be prescribed for carrying out or giving effect to this Act.

 

 

Notified Gazette No 42, 15 August 1986

Commenced 16 August 1986 (Gazette No 42, 15 August 1986)

Printed on the authority of the Administrator

© Norfolk Island Government 2006

The Copyright Act 1968 of the Commonwealth of Australia permits certain reproduction and publication of this legislation. For reproduction or publication beyond that permitted by the Act, written permission must be sought from the Legislative Counsel, Administration of Norfolk Island, Norfolk Island, South Pacific 2899.

Overview

The Norfolk Island Gaming Machines Act 1986, Act No 23 of 1986, was enacted to address the issue of the importation and possession of gaming machines within Norfolk Island. This legislation was introduced by the Legislative Assembly of Norfolk Island with the clear policy objective of prohibiting the importation of gaming machines into the island and enforcing strict penalties for those who contravene these provisions. The Act specifically defines gaming machines and the act of importing them into Norfolk Island, alongside establishing the consequences for possession of such machines. Additionally, the Act stipulates that officers of a body corporate, including directors, secretaries, executive officers, managers, and employees, are held accountable if they are knowingly involved in activities that breach the Act's provisions. The Administrator is granted the authority to make regulations consistent with the Act to further enforce its provisions.

Scope and Application

The Norfolk Island Gaming Machines Act 1986 applies to the importation of gaming machines into Norfolk Island, prohibiting any person from importing such machines into the island. This prohibition extends to any part of a gaming machine or a prescribed apparatus that is intended for playing games of chance. The act also imposes penalties for contravening these provisions, including a fine of five penalty units for both the act of importing and possessing a gaming machine that has been imported into Norfolk Island against the law. In the event of a body corporate being found in breach of the act, any officer who is knowingly involved in the offence can also be held guilty. The act's jurisdiction is limited to Norfolk Island and it does not specify exclusions, exemptions, or thresholds. The act allows for the creation of regulations by the Administrator, which must not contradict the act and are necessary for its effective implementation. The act's commencement date is determined by the Administrator via a notice in the Gazette.

Key Provisions

The Norfolk Island Gaming Machines Act 1986 (Act No 23 of 1986) establishes stringent regulations concerning the importation and possession of gaming machines within Norfolk Island. The Act's key provisions are outlined in sections 4 and 5, which detail the prohibitions and associated penalties. Section 4(1) explicitly states that no person shall import a gaming machine into Norfolk Island. Contravention of this prohibition results in a penalty of 5 penalty units, as stated in section 4(1). Furthermore, any gaming machine imported in breach of this section is forfeited to the Administration (section 4(2)). Additionally, if an individual is found to be in possession of a gaming machine that has been imported illegally, they are also committing an offence, with the same penalty of 5 penalty units applicable (sections 4(3) and 4(4)). The Act imposes specific obligations on both individuals and corporate entities. Individuals are prohibited from importing gaming machines into Norfolk Island, and if they do, they face a penalty. Similarly, possessing an illegally imported gaming machine also incurs the same penalty. For corporate entities, section 5(1) of the Act holds officers, including directors, secretaries, executive officers, managers, or employees, accountable for any offence committed by the corporation. If an officer is knowingly involved in any act or omission that constitutes an offence under the Act, they are also considered guilty of that offence (section 5(1)). This provision ensures that corporate entities cannot shield their officers from liability in cases of regulatory breaches. Breaches of the Norfolk Island Gaming Machines Act 1986 carry specific consequences, as outlined in sections 4 and 5. The primary penalty for contravening the importation ban is a fine of 5 penalty units (section 4(1)). Furthermore, any gaming machine imported in breach of the Act is forfeited to the Administration (section 4(2)). Individuals found in possession of such a machine also face the same penalty (section 4(3)). For corporate entities, the penalties extend to officers who are knowingly involved in the offence, making them jointly liable. This dual approach ensures both individuals and corporate entities are held accountable for any violations, thereby enforcing the Act's provisions effectively.

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Area of Law
Commercial Law
Consumer Law
Gaming & Lottery Law
Instrument
Act
Concepts
Definitions & Interpretation
Offence Provisions
Licensing & Registration
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Sourced from the Federal Register of Legislation at 26 August 2026. For the latest information on Australian Government law please go to https://www.legislation.gov.au.